Reality is broken : why games make us better and how they can change the world / Jane McGonigal

Author(s): McGonigal, Jane
Retrieving Holdings Information
Subjects: Computer games--Social aspects
Video games--Social aspects
Formats: Print
Material Type: Books
Language: English
Audience: Unspecified
Edition: [Updated ed.]
Published: New York : Penguin Group, 2011
LC Classification: G, GV
Notes: Invalid LCCN: 2010029619
ISBN: 9780143120612 (pbk.)
ISBN: 0143120611 (pbk.)
"This edition with a new appendix 2"--T.p. verso
Summary: Visionary game designer Jane McGonigal shows how we can harness the power of computer games to solve real-world problems and boost global happiness, since her research suggests that gamers are expert problem solvers and collaborators because they regularly cooperate with other players to overcome daunting virtual challenges
Includes bibliographical references and index
Contents: Introduction -- pt. One: Why games make us happy -- What exactly is a game? -- The rise of the happiness engineers -- More satisfying work -- Fun failure and better odds of success -- Strong social connectivity -- Becoming a part of something bigger than ourselves --
Contents: pt. Two: Reinventing reality -- The benefits of alternate realities -- Leveling up in life -- Fun with strangers -- Happiness hacking --
Contents: pt. Three: How very big games can change the world -- The engagement economy -- Missions impossible -- Collaboration superpowers -- Saving the real world together -- Conclusion: Reality is better -- Appendix 1: How to play -- Appendix 2: Practical advice for gamers
Physical Description: 396 p. : ill. ; 21 cm
OCLC Number: 727703488
ISBN/ISSN: 9780143120612

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