3ds Max 2009 bible / Kelly L. Murdock

Author(s): Murdock, Kelly
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Subjects: 3ds max (Computer file)
Electronic books
Computer animation
3ds max (Computer file)
Formats: Electronic Resource, Remote
Material Type: Books
Language: English
Audience: Unspecified
Published: Hoboken, N.J. : Wiley ; Chichester : John Wiley [distributor], c2008
LC Classification: T, TR
Table of Contents: Pt. I. Getting Started with 3ds Max 1
Quick Start: Firing a Cannonball 3
Ch. 1. Exploring the Max Interface 17
Ch. 2. Controlling and Configuring the Viewports 39
Ch. 3. Working with Files, Importing, and Exporting 79
Ch. 4. Customizing the Max Interface and Setting Preferences 103
Pt. II. Working with Objects 131
Ch. 5. Creating and Editing Primitive Objects 133
Ch. 6. Selecting Objects, Setting Object Properties, and Using Layers and the Scene Explorer 163
Ch. 7. Transforming Objects, Pivoting, Aligning, and Snapping 191
Ch. 8. Cloning Objects and Creating Object Arrays 219
Ch. 9. Grouping, Linking, and Parenting Objects 241
Pt. III. Modeling Basics 251
Ch. 10. Learning Modeling Basics and Working with Subobjects and Helpers 253
Ch. 11. Introducing Modifiers and Using the Modifier Stacie 267
Ch. 12. Drawing and Editing 2D Splines and Shapes 299
Ch. 13. Modeling with Polygons 343
Pt. IV. Materials, Cameras, and Lighting Basics 373
Ch. 14. Exploring the Material Editor 375
Ch. 15. Creating and Applying Standard Materials 395
Ch. 16. Creating Compound Materials and Using Material Modifiers 407
Ch. 17. Adding Material Details with Maps 425
Ch. 18. Configuring and Aiming Cameras 463
Ch. 19. Using Lights and Basic Lighting Techniques 479
Pt. V. Animation and Rendering Basics 509
Ch. 20. Understanding Animation and Keyframe Basics 511
Ch. 21. Animating with Constraints and Controllers 535
Ch. 22. Learning to Render a Scene 571
Pt. VI. Advanced Modeling 593
Ch. 23. Building Complex Scenes with XRefs and Using Vault 595
Ch. 24. Working with the Schematic View 611
Ch. 25. Deforming Surfaces and Using the Mesh Modifiers 629
Ch. 26. Working with Compound Objects 649
Ch. 27. Modeling with Patches and NURBS 687
Ch. 28. Adding and Styling Hair and Fur, and Using Cloth 727
Pt. VII. Advanced Materials 745
Ch. 29. Using Specialized Material Types 747
Ch. 30. Unwrapping UVs and Using Pelt Mapping 761
Ch. 31. Creating Baked Textures and Normal Maps 787
Pt. VIII. Advanced Animation Techniques 797
Ch. 32. Using Animation Modifiers 799
Ch. 33. Animating with the Expression Controller and Wiring Parameters 813
Ch. 34. Working with Function Curves in the Track View 831
Ch. 35. Using Animation Layers and the Motion Mixer 869
Pt. IX. Dynamic Animation 885
Ch. 36. Creating Particles and Particle Flow 887
Ch. 37. Using Space Warps 919
Ch. 38. Simulating Physics-Based Motion with reactor 941
Ch. 39. Animating Hair and Cloth 963
Pt. X. Working with Characters 971
Ch. 40. Understanding Rigging and Working with Bones 973
Ch. 41. Working with Inverse Kinematics 981
Ch. 42. Creating and Animating Bipeds and Crowds 999
Ch. 43. Skinning Characters 1027
Pt. XI. Advanced lighting and Rendering 1045
Ch. 44. Working with Advanced Lighting, Light Tracing, and Radiosity 1047
Ch. 45. Using Atmospheric and Render Effects 1065
Ch. 46. Raytracing and mental ray 1097
Ch. 47. Batch and Network Rendering 1119
Ch. 48. Compositing with Render Elements and the Video Post Interface 1135
Pt. XII. MAXScript and Plug-Ins 1167
Ch. 49. Automating with MAXScript 1169
Ch. 50. Expanding Max with Third-Party Plug-Ins 1207
Appendix A. Whats New with 3ds Max 2009 1215
Appendix B. What's on the DVD 1219
Index 1223
Alternate Titles: In: Safari books online
Print version: Murdock, Kelly. 3ds Max 2009 bible. (OCoLC)216937240 Hoboken, N.J. : Wiley ; Chichester : John Wiley [distributor], c2008 0470381302 9780470381304
Additional Authors: Safari Books Online (Firm)
Notes: ISBN: 9780470417584 (electronic bk.)
ISBN: 0470417587 (electronic bk.)
ISBN: 0470381302
ISBN: 9780470381304
Includes index
Description based on print version record
Incomplete contents: Part I: Getting Started with 3ds Max --- Part II: Working with Objects --- Part III: Modeling Basics --- Part IV: Materials, Cameras, and Lighting Basics --- Part V: Animation and Rendering Basics --- Part VI: Advanced Modeling --- Part VII: Advanced Materials --- Part VIII: Advanced Animation Techniques --- Part IX: Dynamic Animation --- Part X: Working with Characters --- Part XI: Advanced Lighting and Rendering --- Part XII: MAXScript and Plug-Ins
Available to OhioLINK libraries
Summary: "The only comprehensive reference-tutorial on 3ds Max available, this book is everyone's favorite. Whether you're a beginner looking for 3D basics or a full-fledged animator seeking new ways to dazzle viewers with your creations, it's all here. You'll find pages of professional tips, loads of advice, and more than 150 step-by-step tutorials guaranteed to build your skills and spark your creativity"--Resource description page
Physical Description: 1 online resource (xlii, 1252 p.) : ill
OCLC Number: 277241364
ISBN/ISSN: 9780470417584
0470417587
0470381302
9780470381304

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