3ds Max 2009 bible / Kelly L. Murdock
| Author(s): | Murdock, Kelly |
|---|---|
| Online: | Connect to Safari Books online |
| Location: |
Retrieving Holdings Information |
| Subjects: | 3ds max (Computer file) Electronic books Computer animation 3ds max (Computer file) |
| Formats: | Electronic Resource, Remote |
| Material Type: | Books |
| Language: | English |
| Audience: | Unspecified |
| Published: | Hoboken, N.J. : Wiley ; Chichester : John Wiley [distributor], c2008 |
| LC Classification: | T, TR |
| Table of Contents: | Pt. I. Getting Started with 3ds Max 1 Quick Start: Firing a Cannonball 3 Ch. 1. Exploring the Max Interface 17 Ch. 2. Controlling and Configuring the Viewports 39 Ch. 3. Working with Files, Importing, and Exporting 79 Ch. 4. Customizing the Max Interface and Setting Preferences 103 Pt. II. Working with Objects 131 Ch. 5. Creating and Editing Primitive Objects 133 Ch. 6. Selecting Objects, Setting Object Properties, and Using Layers and the Scene Explorer 163 Ch. 7. Transforming Objects, Pivoting, Aligning, and Snapping 191 Ch. 8. Cloning Objects and Creating Object Arrays 219 Ch. 9. Grouping, Linking, and Parenting Objects 241 Pt. III. Modeling Basics 251 Ch. 10. Learning Modeling Basics and Working with Subobjects and Helpers 253 Ch. 11. Introducing Modifiers and Using the Modifier Stacie 267 Ch. 12. Drawing and Editing 2D Splines and Shapes 299 Ch. 13. Modeling with Polygons 343 Pt. IV. Materials, Cameras, and Lighting Basics 373 Ch. 14. Exploring the Material Editor 375 Ch. 15. Creating and Applying Standard Materials 395 Ch. 16. Creating Compound Materials and Using Material Modifiers 407 Ch. 17. Adding Material Details with Maps 425 Ch. 18. Configuring and Aiming Cameras 463 Ch. 19. Using Lights and Basic Lighting Techniques 479 Pt. V. Animation and Rendering Basics 509 Ch. 20. Understanding Animation and Keyframe Basics 511 Ch. 21. Animating with Constraints and Controllers 535 Ch. 22. Learning to Render a Scene 571 Pt. VI. Advanced Modeling 593 Ch. 23. Building Complex Scenes with XRefs and Using Vault 595 Ch. 24. Working with the Schematic View 611 Ch. 25. Deforming Surfaces and Using the Mesh Modifiers 629 Ch. 26. Working with Compound Objects 649 Ch. 27. Modeling with Patches and NURBS 687 Ch. 28. Adding and Styling Hair and Fur, and Using Cloth 727 Pt. VII. Advanced Materials 745 Ch. 29. Using Specialized Material Types 747 Ch. 30. Unwrapping UVs and Using Pelt Mapping 761 Ch. 31. Creating Baked Textures and Normal Maps 787 Pt. VIII. Advanced Animation Techniques 797 Ch. 32. Using Animation Modifiers 799 Ch. 33. Animating with the Expression Controller and Wiring Parameters 813 Ch. 34. Working with Function Curves in the Track View 831 Ch. 35. Using Animation Layers and the Motion Mixer 869 Pt. IX. Dynamic Animation 885 Ch. 36. Creating Particles and Particle Flow 887 Ch. 37. Using Space Warps 919 Ch. 38. Simulating Physics-Based Motion with reactor 941 Ch. 39. Animating Hair and Cloth 963 Pt. X. Working with Characters 971 Ch. 40. Understanding Rigging and Working with Bones 973 Ch. 41. Working with Inverse Kinematics 981 Ch. 42. Creating and Animating Bipeds and Crowds 999 Ch. 43. Skinning Characters 1027 Pt. XI. Advanced lighting and Rendering 1045 Ch. 44. Working with Advanced Lighting, Light Tracing, and Radiosity 1047 Ch. 45. Using Atmospheric and Render Effects 1065 Ch. 46. Raytracing and mental ray 1097 Ch. 47. Batch and Network Rendering 1119 Ch. 48. Compositing with Render Elements and the Video Post Interface 1135 Pt. XII. MAXScript and Plug-Ins 1167 Ch. 49. Automating with MAXScript 1169 Ch. 50. Expanding Max with Third-Party Plug-Ins 1207 Appendix A. Whats New with 3ds Max 2009 1215 Appendix B. What's on the DVD 1219 Index 1223 |
| Alternate Titles: | In: Safari books online Print version: Murdock, Kelly. 3ds Max 2009 bible. (OCoLC)216937240 Hoboken, N.J. : Wiley ; Chichester : John Wiley [distributor], c2008 0470381302 9780470381304 |
| Additional Authors: | Safari Books Online (Firm) |
| Notes: | ISBN: 9780470417584 (electronic bk.) ISBN: 0470417587 (electronic bk.) ISBN: 0470381302 ISBN: 9780470381304 Includes index Description based on print version record Incomplete contents: Part I: Getting Started with 3ds Max --- Part II: Working with Objects --- Part III: Modeling Basics --- Part IV: Materials, Cameras, and Lighting Basics --- Part V: Animation and Rendering Basics --- Part VI: Advanced Modeling --- Part VII: Advanced Materials --- Part VIII: Advanced Animation Techniques --- Part IX: Dynamic Animation --- Part X: Working with Characters --- Part XI: Advanced Lighting and Rendering --- Part XII: MAXScript and Plug-Ins Available to OhioLINK libraries Summary: "The only comprehensive reference-tutorial on 3ds Max available, this book is everyone's favorite. Whether you're a beginner looking for 3D basics or a full-fledged animator seeking new ways to dazzle viewers with your creations, it's all here. You'll find pages of professional tips, loads of advice, and more than 150 step-by-step tutorials guaranteed to build your skills and spark your creativity"--Resource description page |
| Physical Description: | 1 online resource (xlii, 1252 p.) : ill |
| OCLC Number: | 277241364 |
| ISBN/ISSN: | 9780470417584 0470417587 0470381302 9780470381304 |