3D game engine design : a practical approach to real-time computer graphics / David H. Eberly

Author(s): Eberly, David H
Location:
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Subjects: Computer graphics
Computer games--Programming
Three-dimensional display systems
Real-time data processing
Formats: Electronic Resource, Optical disc
Material Type: Books
Language: English
Audience: Unspecified
Edition: 2nd ed
Published: San Francisco, CA : Morgan Kaufmann, c2007
Series: Morgan Kaufmann series in interactive 3D technology
LC Classification: T
Table of Contents: Ch. 1. Introduction 1
Ch. 2. The graphics system 7
Ch. 3. Renderers 147
Ch. 4. Scene graphs 217
Ch. 5. Controller-based animation 315
Ch. 6. Spatial sorting 353
Ch. 7. Level of detail 377
Ch. 8. Collision detection 389
Ch. 9. Physics 507
Ch. 10. Standard objects 529
Ch. 11. Curves 541
Ch. 12. Surfaces 573
Ch. 13. Containment methods 609
Ch. 14. Distance methods 639
Ch. 15. Intersection methods 681
Ch. 16. Numerical methods 719
Ch. 17. Rotations 759
Ch. 18. Object-oriented infrastructure 783
Ch. 19. Memory management 873
Ch. 20. Special effects using shaders 897
App. Creating a shader in wild magic 957
Notes: ISBN: 0122290631 (hbk.)
ISBN: 9780122290633 (hbk.)
Includes bibliographical references (p. 973-979) and index
Previous ed.: 2001
System requirements: Microsoft Windows XP; Macintosh OS X; Linux; minimum to use source code: graphics hardware at least Shader Model 2 and either Direct3D 9 or later, or OpenGL (1.5) or later
Physical Description: xxii, 1018 p. : ill. ; 24 cm. + 1 CD-ROM (4 3/4 in.)
OCLC Number: 71807761
ISBN/ISSN: 0122290631
9780122290633

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