3D game engine programming / Stefan Zerbst with Oliver Düvel

Author(s): Zerbst, Stefan
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Retrieving Holdings Information
Subjects: DirectX
Electronic books
Computer games--Programming
DirectX
Formats: Electronic Resource, Remote
Material Type: Books
Language: English
Audience: Unspecified
Published: Boston, MA : Premier Press, c2004
Series: Game development series
Premier game development series
Premier Press game development books
Premier Press game development series
LC Classification: Q, QA
Alternate Titles: Portion of title: Game engine programming
Three-D game engine programming
Issued in other form: Original (DLC) 2004090737 (OCoLC)56064599 1592003516
Additional Authors: Duval, Oliver
NetLibrary, Inc
Notes: ISBN: 1592004636 (electronic bk.)
Accompanying CD-ROM includes Microsoft DirectX 9 SDK; source code from the book; sample chapters from other books in the Game development series
"Thomson Course Technology PTR"--T.p. verso
Includes index
Reproduction notes: Electronic reproduction. Boulder, Colo. : NetLibrary, 2004. Available via World Wide Web. Access may be limited to NetLibrary affiliated libraries. Excludes data from the CD-ROM which accompanied the original book
Physical Description: xxxi, 860 p. : ill. 24 cm. + 1 CD-ROM (4 3/4 in.)
OCLC Number: 56409340
ISBN/ISSN: 1592004636

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